ComparisonUpdated for Patch 26.19Updated October 10, 2026 · 11 min read
Mobalytics vs Porofessor - Which One Should You Actually Install?
Two of the most installed League apps, both free with ads, and both solving a different problem. Here is how to pick, plus the itemization gap neither of them covers.
One disclosure before going further: we build Hexgate, an in-game build overlay. It is not a replacement for either app and it shows up in this article exactly once as a serious option, for the one thing Mobalytics and Porofessor both skip. Everything else here is a straight comparison of the two apps you searched for.
Short Answer: Mobalytics vs Porofessor
Mobalytics is a coaching and analytics platform with an overlay attached. Porofessor is a live game scouting tool with some in-game helpers attached. They overlap far less than their marketing suggests, so the question is really which weakness in your gameplay you want to patch first.
Pick
Mobalytics
If you want to improve over time
The GPI score breaks your play into measurable skills, and the post-game analysis is the deepest in the ecosystem at telling you why you lost.
Runs on Overwolf (Windows)
Free with ads / Plus $9.99/mo or $5.83/mo yearly
VSPick
Porofessor
If you want to know who is in your lobby
Ranks, win rates and playstyle tags for all ten players, automatically, in champ select, plus jungle and ward timers in game.
Standalone app or Overwolf version
Free with ads / premium subscription
Third option: Hexgate. Whichever of the two you pick, the build it hands you is the average build. Hexgate re-scores items against the live enemy comp, with no Overwolf and no ads.
To understand why you lose: GPI score and the deepest post-game analysis in the ecosystemMobalytics
To know who you are playing against: ranks, win rates and playstyle tags for all ten players, in champ selectPorofessor
The lighter install: Mobalytics needs Overwolf; Porofessor now also ships a standalone app without itPorofessor
A free experience without ads: both free tiers are ad-supported; both sell a subscription to remove themNeither
Builds that adapt to the enemy team: both apps recommend static aggregate buildsHexgate
The Core Difference: Improvement Platform vs Scouting Tool
Both apps have lived on Overwolf, both show you a loading screen overlay, and both can hand you a build. That surface similarity is why so many players search "Mobalytics or Porofessor" as if they were interchangeable. They are not.
Mobalytics is built around the time after the game. Its signature feature is the Gamer Performance Index (GPI), which scores your play across categories like Farming, Fighting, Vision, Survivability, Aggression, and Consistency. The post-game analysis is the most serious attempt in the League ecosystem at explaining why you lost rather than just that you lost. The in-game overlay exists, with CS benchmarks, power spike timers, and objective reminders, but it is not the star of the product.
Porofessor is built around the minute before the game. When you enter champ select, it looks up all ten players and surfaces rank, win rate, games played this season, main role, and behavioral tags built from match history: on a loss streak, playing off-role, one-tricking a champion. It is backed by the League of Graphs team, so the stats have a long track record. Once minions spawn, it offers jungle timers, ward timers, and objective reminders, but the reason people install it is the lobby breakdown.
So the honest framing is: Mobalytics helps you fix patterns across dozens of games. Porofessor helps you make better decisions in this specific game, based on who is in it. Those are both legitimate, and they are not the same thing.
Mobalytics The Improvement Platform
Free (ads) / Plus $9.99/mo or $5.83/mo yearlyRuns on Overwolf
What Mobalytics does well
The GPI is the reason to use Mobalytics. If you have ever wondered whether your problem is mechanics, macro, or vision, a per-category score across your recent games gives you an answer you cannot get from a win-loss column. Players who treat ranked like a sport and want a feedback loop that lasts months get real value here.
The pre-game scouting is solid too. Mobalytics shows opponent breakdowns with champion pools, tendencies, and recent form, and the overlay provides live insights during the game. It is not as focused on the lobby as Porofessor, but it is not an afterthought either.
Mobalytics also covers more than League: TFT, Valorant, and other titles run through the same app, which matters if you split your time between games.
Where Mobalytics falls short
Performance is the first complaint. Mobalytics runs on Overwolf, so you have two applications active: Overwolf as the host and Mobalytics inside it. That extra runtime sits next to League, Discord and your browser, and on a 16 GB machine you will feel it.
Advertising is the second. Reviews of the free tier describe multiple video ads playing simultaneously in the lobby, banner ads occupying screen space, and pop-ups at the bottom of the interface. The paid plan (Mobalytics Plus, $9.99 per month or $5.83 per month billed yearly in October 2026) removes them, but the best parts of the analytics also sit behind that subscription, so the free version can feel like a preview.
The third issue is the overlay itself. The volume of widgets works on a large monitor and gets crowded on a laptop screen. And the build recommendations, for all the analytics depth elsewhere, are static: the highest win rate build for your champion, the same for every player of that champion, regardless of who the enemy team is.
Free (ads) / premium subscriptionStandalone app or Overwolf version
What Porofessor does well
Porofessor's live game lookup is the best-known implementation of its kind. Within seconds of entering champ select you know the enemy top laner is autofilled, the enemy jungler is on a ten-game win streak, and the enemy mid is a one-trick with a high win rate. That changes real decisions: which side of the map to play through, which lane your jungler should path toward, whether to respect a smurf or punish an off-role.
It also delivers that information without alt-tabbing. The overlay appears where the decision happens, which is exactly where a scouting tool should live. Setup is minimal, and the data behind it comes from the League of Graphs team, so you are not trusting a new stats source.
Where Porofessor falls short
The platform used to be the structural issue. For years Porofessor required Overwolf, with the same host-plus-app overhead Mobalytics users pay, and on older machines that was the most common reason players went looking for alternatives. Since December 5, 2025 Porofessor also ships a standalone app that runs without Overwolf, and its Overwolf version is still supported. The standalone build drops the Overwolf host, though as an Electron app it still carries a browser engine of its own.
The free tier is ad-supported, and recent reviews describe the app as feeling increasingly dated, with more frequent error reports than in its prime. The premium subscription removes ads and adds cosmetic and convenience features, but the core scouting data is the same either way.
Porofessor is not a build tool. It can surface popular builds and runes the way most stats sites do, but those recommendations are static, aggregate, and decided before the game. Porofessor will tell you the enemy mid is fed. It will not tell you what to build about it.
This used to be where the two apps were most alike, and it is worth being precise about what it costs you.
Overwolf is a host platform. Mobalytics runs inside it, and so does the Overwolf version of Porofessor. On Overwolf you are running two processes on top of League: the host, plus the app. Overwolf itself carries a browser-engine-sized memory footprint before the app adds its own. Mobalytics, with its overlay widgets and analytics, adds its own load on top. Porofessor is lighter, and its standalone version (December 2025) skips the host entirely.
Running both at once is technically fine (with Porofessor's Overwolf version they even share one Overwolf instance). In practice that is three browser-sized processes plus League plus Discord, and the two apps duplicate each other's in-game helpers (both ship jungle and objective timers). Most players who try it end up keeping one app installed and using the other's website.
Rule of thumb: with 16 GB of RAM or more and comfortable FPS, run whichever you like; the overhead will not decide games. Below that, every Overwolf-hosted app is a real cost. Pick one heavy app at most, or pair lightweight standalone tools that each do one job.
Riot Safety
Public data and Riot's official APIs
No memory reading
No game file changes
No input automation
Both apps are fine. Mobalytics and Porofessor read publicly available match history and live game data through Riot's official APIs. Neither modifies game files, reads game memory, injects into the game process, or automates input. Riot's third-party policy allows tools that surface information a player could track manually, and both apps stay within that line.
Riot did tighten the rules in 2025: enemy ultimate alerts were banned from overlays, the Spectator API was deactivated to prevent player deanonymization, and in-game overlay advertisements were banned mid-year. All the major apps adjusted. None of the tools in this article will get you banned. The ones that do are the ones promising scripting or automation, and neither of these is one of them.
The Gap Both Apps Share: Itemization
Here is the part where Hexgate comes in, and the reason we wrote this comparison at all.
Look at the "Build recommendations" row in the table. Mobalytics and Porofessor both hand you a build, and both builds are the same kind of thing: the highest win rate item path for your champion across all games this patch. It is computed before the loading screen and it does not change afterward. If the enemy team turns out to be four AD champions and a Malphite, the recommended build is identical to the one you would get against five mages.
That is not a criticism of either app; it is just outside what they were built to do. Mobalytics was built to analyze you. Porofessor was built to scout them. Neither was built to sit in the item shop with you at 14 minutes and say "three of the five enemies are AP, and the fed one is Katarina, so this is the slot to buy magic resist."
Hexgate was built for exactly that moment. It reads the enemy team from Riot's Live Client Data API during the game and scores every viable item for your champion and build slot. Core early items stay pick-rate driven, because the first two slots rarely change. The situational slots adapt: enemy physical and magic damage split, crowd control density, healing and shield sources, tankiness, and who on their team is fed.
What Hexgate adds
Re-scores every viable item for your champion and build slot against the five enemies you are facing, live in game.
Labels every nudge with its reason in the overlay, so you learn the pattern instead of just following a list.
Native Tauri/Rust app, typically under 100 MB of memory, no Overwolf, no Electron, no ads.
With Pro: lane matchup scoring and OTP builds (what one-trick players actually build on your champion).
With Pro+: a Match Breakdown of every ranked, Draft and Swiftplay game, Lane Scouting of your lane opponent and the enemy jungler on the loading screen, and Clips of every death to rewatch.
What it does not replace
Player profiles, ranks and full lobby scouting.
GPI-style tracking over time and timers.
Windows only, and the free tier is 3 games per day.
Zed and Kha'Zix on the enemy team: Zhonya's Hourglass jumps to first for Ahri's 3rd item, tagged Heavy AD.
Akali and Malphite on the enemy team: Mercurial Scimitar leads Jinx's 5th item, tagged Heavy AP.
Diana, Mordekaiser and Syndra on the enemy team: Kaenic Rookern leads Leona's 3rd item and the boots switch to Mercury's Treads.
Sivir on the enemy team: Guardian Angel and Death's Dance move to the top of Vi's 3rd item and the boots switch to Plated Steelcaps.
Real screenshots of the Hexgate overlay in game. Pick a champion.
It covers the one decision both apps leave to you
Hexgate does not replace either app. It covers the decision both of them leave to you, and on Pro+ it tells you afterwards why the game went the way it did. Pair it with either app; the overlap is close to zero.
Try Hexgate free3 free games per day · No ads · No Overwolf · Under 100 MB
Which One Should You Pick?
Pick Mobalytics if you want to improve over time.
The GPI and post-game analysis give you a feedback loop nothing else in the ecosystem matches. If your ranked problem is "I keep making the same mistakes and cannot see them," Mobalytics is the tool that shows you. Accept the heavier footprint, the ads on the free tier, and that the best parts sit behind Plus.
Pick Porofessor if lobby information changes how you play.
If you actively use scouting (dodging bad matchups, pathing toward weak lanes, respecting smurfs, punishing autofills), Porofessor gives you the best version of that information with minimal setup. Accept the ads as the price, plus Overwolf unless you install the standalone version. If you would just glance at the ranks and forget them, you do not need it.
Add Hexgate if your builds do not adapt.
Whichever of the two you pick, the build it hands you is the average build. If you honestly could not say what you would build against a triple-tank comp versus a full-squishy comp, that is a bigger leak than either scouting or analytics will patch. Hexgate automates that decision every game, with no platform overhead.
Is Mobalytics or Porofessor better for League of Legends?
They are better at different things. Mobalytics is the stronger tool for improvement: its GPI score and post-game analysis tell you why you lost. Porofessor is the stronger tool for live game scouting: it shows every player's rank, win rate, and playstyle tags in champ select. Pick Mobalytics if you want to fix recurring mistakes, Porofessor if lobby information changes how you play.
Can I run Mobalytics and Porofessor at the same time?
Yes, they can run side by side. The cost is memory: Mobalytics brings the Overwolf platform and Porofessor adds its own app on top, a heavy stack next to League, and both have overlapping in-game helpers, so most players pick one and keep the other's website open for reference.
Do Mobalytics and Porofessor require Overwolf?
Mobalytics does: its League app runs on the Overwolf platform, so Overwolf is a second process alongside the app. Porofessor no longer has to. Since December 5, 2025 Porofessor also ships a standalone app that runs without Overwolf, and its Overwolf version is still supported. On machines with 16 GB of RAM or less that extra runtime is noticeable.
Are Mobalytics and Porofessor allowed by Riot Games?
Yes. Both read publicly available match history and live game data through Riot's official APIs. Neither modifies game files, reads game memory, or injects into the game process, so neither will get you banned.
Does either app adapt item builds to the enemy team?
No. Both Mobalytics and Porofessor recommend static, aggregate builds: the highest win rate build for your champion across all games, decided before the match starts. Neither looks at the five enemies you are actually facing. Hexgate is a separate overlay built specifically for that gap: it reads the live enemy composition and re-scores items against their damage split, CC, healing, tankiness, and fed threats.
Final Thoughts
Mobalytics and Porofessor are both good at what they were built for, and the "vs" framing mostly hides that they were built for different things. Analytics after the game, or information before it. If your PC has headroom, either is a reasonable install; if you can only afford one heavy app, pick the one that targets the way you actually lose games.
Then notice what neither one touches: the fifteen minutes of itemization decisions in the middle. That is the half of the problem both apps hand back to you, and it is the half Hexgate was built to close. Try it free next to whichever app you choose, queue into a lopsided comp, and compare what it recommends against the static build you would have imported.