Azir splash art
Patch notesLive since October 21, 2026 · Next: 26.22 on November 4, 2026

LoL Patch 26.21 Notes

Azir, Orianna and Ryze get room to breathe with the Worlds patch locked, Lee Sin, Qiyana and Jinx come down, and Gluttonous Greaves and Hubris lose power on ranged champions.

Every number exactly as in Riot's official notes, organized by Hexgate so you can find your champion fast.

Patch 26.21 at a glance

Also in this patch: ARAM: MayhemClassicArenaBugfixesSkins

Champions

Azir

Buff

More mana as he levels up.

Base Stats

  • Mana Growth40/Level50/Level
Riot's reason

We've kept the Emperor of the Sands’ mana pool pretty dry to make sure he needs to use soldier attacks properly for lane control early instead of just spamming [Q] Conquering Sands, but this is overly restrictive now that there are strong rank up incentives on his [W] Arise! We’re buffing his Mana Growth so he can more freely use his abilities to contest lane.

Caitlyn

Adjusted

Headshots hit for less, especially with crit items, while Piltover Peacemaker gains base damage at later ranks.

PHeadshot

  • Damage60 - 100% AD (+1% AD per 1% per Crit Chance) (+1% AD per 1% Bonus Crit Damage)60 - 80% AD (+0.8% AD per 1% per Crit Chance) (+0.8% AD per 1% Bonus Crit Damage)

QPiltover Peacemaker

  • Base DamageLv 150sameLv 29095+5Lv 3130140+10Lv 4170185+15Lv 5210230+20
Riot's reason

Caitlyn’s been at a very high pick and ban rate for most players for months now despite adjustments to other marksmen and the bot meta, so it's time to nerf her. We have felt that her late-game scaling has been too strong for a while now, so we’re moving some of her power from her eyepopping full build headshots into her early game Q damage to rebalance her power curve.

Darius

Buff

Decimate comes back sooner at max rank.

QDecimate

  • CooldownLv 19ssameLv 28ssameLv 37ssameLv 46ssameLv 55s4s−1s
Riot's reason

Darius has moved a bit too far away from being a persistently durable damage threat that needs to be kited to more of a one shot combo playstyle. Since he has some room for power, we’re giving him a slight boost so he can swing that axe more often in sustained fights.

Jinx

Nerf

Less attack damage per level and less base health.

Base Stats

  • Attack Damage59 + 3.25/Level59 + 3/Level
  • Health630 + 105/Level610 + 105/Level
Riot's reason

Like her best friend Caitlyn, Jinx has been similarly dominant in the meta, even with the Hurricane nerf last patch. We’re slowing her roll to make it a tad harder to get her snowballing.

Lee Sin

Nerf

Safeguard comes back a second slower and Dragon's Rage kick and collision hit for less.

WSafeguard

  • Cooldown7s8s+1s

ETempest

  • BugfixNo longer reveals invisible enemies if they stealth after being hit by Tempest.

RDragon's Rage

  • Kick Damage+200% bonus AD scaling, unchangedLv 1175150−25Lv 2400350−50Lv 3625550−75
  • Collision Damage175 / 400 / 625 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)150 / 350 / 550 (+200% bonus AD) (+12 / 15 / 18% Kicked Champion's Health)
Riot's reason

Lee Sin has continued to be extremely popular since his adjustments to how his [W] Safeguard cooldown works with allies. While we like the extra flexibility that has given him, it's a bit too much power, so we’re nerfing the cooldown a bit along with a minor bug fix to how his E reveal works against invisible enemies and another small nerf to his [R] Dragon's Rage damage.

Locke

Adjusted

Less mana growth, Ritual Nails refunds less early and more late, Ashen Pursuit hits harder, and Soul Ignition costs more but its health store now scales with AP.

QRitual Nails

  • Unused Charge Refund20 - 35% mana and cooldown refund10 - 40% mana and cooldown refund

Base Stats

  • Mana Growth7060−10

WSoul Ignition

  • Mana CostLv 15060+10Lv 25565+10Lv 36070+10Lv 46575+10Lv 57080+10
  • Grey Health Store Based on Current Health40 - 200 (both level based)20 - 200
  • Current Health Store150 - 450 (both level based)100 - 500 (+60% AP)

EAshen Pursuit

  • Blink Damage40 / 50 / 60 / 70 / 80 (+40% AP)40 / 55 / 70 / 85 / 100 (+50% AP)
Riot's reason

Locke’s been out for long enough now that we have a better picture of where he’s overly excelling and where he’s falling a bit short. Some of those areas are his extremely generous mana tuning and ability to shrug off harass, and we’re also refining his power curve by improving his scaling damage slightly, because he falls off a bit too fast if he’s not able to close out games early.

Miss Fortune

Buff

Make It Rain hits harder and Bullet Time crits for more, scaling further with bonus crit damage.

EMake It Rain

  • Damage+120% AP scaling, unchangedLv 17090+20Lv 2100120+20Lv 3130150+20Lv 4160180+20Lv 5190210+20

RBullet Time

  • Critical Strike Damage130% (+0.3% per 1% Bonus Crit Damage)145% (+0.45% per 1% Bonus Crit Damage)
Riot's reason

Miss Fortune has been in a relatively decent place throughout the year, but with the Hubris nerf this patch, we’re looking to compensate with a couple buffs to her damage output.

Nidalee

Nerf

Pounce hits for less and Primal Surge gives less attack speed.

WPounce

  • Damage55 / 88.75 / 122.5 / 156.25 / 190 (+50% bonus AD) (+30% AP)50 / 80 / 110 / 140 / 170 (+50% bonus AD) (+30% AP)

EPrimal Surge

  • Attack SpeedLv 130%20%−10%Lv 240%30%−10%Lv 350%40%−10%Lv 460%50%−10%Lv 570%60%−10%
Riot's reason

Our favorite huntress has been sitting at an extremely high winrate in high skill brackets, toeing the line into overpowered territory for some time now, even if she's not currently meta. Now that we’re bringing down the power of some other powerful meta junglers like Lee Sin, we’re giving Nidalee a minor nerf to prevent her from getting out of paw.

Nunu & Willump

Buff

A fully charged Absolute Zero deals more damage at every rank.

RAbsolute Zero

  • Maximum Damage+300% AP scaling, unchangedLv 1625750+125Lv 29251100+175Lv 312751450+175
Riot's reason

The boy and his yeti lost some power when we nerfed Hextech Rocketbelt earlier this year so that ranged mages weren't just buying it for a dash to safety, so we’re restoring some of that damage elsewhere.

Orianna

Buff

Q and W scale more with ability power.

QCommand: Attack

  • Damage60 / 90 / 120 / 150 / 180 (+55% AP)60 / 90 / 120 / 150 / 180 (+60% AP)

WCommand: Dissonance

  • Damage70 / 110 / 150 / 190 / 230 (+80% AP)70 / 110 / 150 / 190 / 230 (+85% AP)
Riot's reason

We’re tapping up Orianna’s scalings to help her chunk a bit harder with her bread-and-butter combo in the late game without giving too much additional power to her laning phase.

Qiyana

Nerf

Less Q damage at every rank.

QElemental Wrath / Edge of Ixtal

  • Damage+90% bonus AD scaling, unchangedLv 18070−10Lv 2110100−10Lv 3140130−10Lv 4170160−10Lv 5200190−10
Riot's reason

Damage on Qiyana's Q turned out to be a lot more impactful than we anticipated, so we’re partially reverting the buff we gave her back in 26.17.

Rammus

Nerf

Defensive Ball Curl grants less armor and magic resist.

WDefensive Ball Curl

  • Bonus Armor27 / 32 / 37 / 42 / 47 (+30 - 60% Armor)25 / 30 / 35 / 40 / 45 (+30 - 50% Armor)
  • Bonus Magic Resistance20 / 25 / 30 / 35 / 40 (+30 - 60% Magic Resistance)20 / 25 / 30 / 35 / 40 (+30 - 50% Magic Resistance)
Riot's reason

While Nidalee's winrate has been borderline overpowered in the high skill levels, Rammus has been rolling over pretty much everyone else, so he’s getting a light nerf too, ok?

Ryze

Buff

Overload hits Flux-marked targets harder at later ranks and gives more move speed; Rune Prison scales more with AP.

QOverload

  • Flux Bonus Damage15% / 40% / 65% / 90% increased damage10% / 40% / 70% / 100% increased damage
  • Bonus Move SpeedLv 128%30%+2%Lv 232%35%+3%Lv 336%40%+4%Lv 440%45%+5%Lv 544%50%+6%

WRune Prison

  • Damage60 / 90 / 120 / 150 / 180 (+60% AP) (+3% bonus mana)60 / 90 / 120 / 150 / 180 (+70% AP) (+3% bonus mana)
Riot's reason

After the significantly early game nerfs to Ryze in 26.19, he hasn't been rewarded enough for succeeding when he does scale, so we’re buffing that.

Sion

Buff

More health per level, and his ultimate gains more damage the longer it charges.

Base Stats

  • Health655 + 87/Level655 + 95/Level

RUnstoppable Onslaught

  • Damage Increase over the First 3s of Channeling+0 - 166.67% Base Damage, 0 - 100% Ratio Damage+0 - 200%
  • BugfixTooltip now displays the correct minimum and maximum bonus AD ratios (40-120%). It displayed an incorrect Bonus AD Scaling (60%-120%). It was never actually changed in patch 25.16 beyond the tooltip.
Riot's reason

Our favorite unstoppable juggernaut is looking rather stoppable in recent patches. We’re giving him some buffs to his baseline durability and rewarding him when he succeeds at using his ult to GET IN THERE rather than run away.

Taliyah

Buff

Unraveled Earth deals more damage and scales more with AP.

EUnraveled Earth

  • Damage60 / 105 / 150 / 195 / 240 (+60% AP)70 / 115 / 160 / 205 / 250 (+70% AP)
  • Detonation Damage+30% AP scaling, unchangedLv 12530+5Lv 24045+5Lv 35560+5Lv 47075+5Lv 58590+5
  • Monster DamageDeals 225% damage to monsters.
Riot's reason

Taliyah is one of a handful of mage junglers, and we think she can be better supported for meta diversity. We’re buffing her [E] Unraveled Earth damage to make it more satisfying to land her CC combo.

Taric

Adjusted

Starlight's Touch, Dazzle and Cosmic Radiance now fire when cast on untargetable allies.

QStarlight’s Touch

  • Cast BehaviorQ casts when allies are untargetable will now successfully fire.

EDazzle

  • Cast BehaviorE casts when allies are untargetable will now successfully fire.
  • TooltipUpdated to include “Dazzle will not cast from Vanished allies”.

RCosmic Radiance

  • Cast BehaviorR casts when allies are untargetable will now successfully fire.
Riot's reason

We're smoothing out some of the rough edges in Taric’s kit to allow him to shine a bit more. Way back in the day, Taric’s W was adjusted to combat the popular Master Yi + Taric funnel strats. A consequence of this was that his spells would fizzle if they were cast at the same time that his bound ally became untargetable. We believe this harsh restriction to how his abilities function is no longer necessary given the existence of Role Quests, so we're partially reverting this change so that spells now work on untargetable allies, though we are still keeping an existing exemption on [E] Dazzle for champions that disappear on screen because the gameplay is too unclear (sorry, Master Yi).

Tristana

Nerf

Rapid Fire gives less attack speed at early ranks.

QRapid Fire

  • Attack SpeedLv 160%40%−20%Lv 275%60%−15%Lv 390%80%−10%Lv 4105%100%−5%Lv 5120%same
Riot's reason

Tristana’s early laning has devolved a bit into "Level 1 press [Q] and just auto attack to take complete control of the lane", which is a pretty low gameplay and off flavor way for her to succeed. We’re hitting her early [Q] attack speed so she’ll have to work a bit harder before jumping on her foes.

Twisted Fate

Adjusted

Destiny now reveals untargetable units.

RDestiny

  • RevealNow reveals untargetable units.
Riot's reason

Alongside the Taric QoL changes, we’re giving Twisted Fate’s R the same treatment so he can reveal champs even if they’re untargetable at the time of activation.

Varus

Adjusted

Power moves out of Blighted Quiver and into a charged Piercing Arrow.

QPiercing Arrow

  • Damage CalculationMax Damage scaling, 53.33 - 240 (+80% bonus AD) to 80 - 360 (+120% bonus AD)Min Damage scaling, 50 - 230 (+80% bonus AD) to 85 - 391 (+136% bonus AD)
  • Damage Increase over Channel TimeUp to 50%Up to 70%

WBlighted Quiver

  • On-Hit Damage4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)4 / 10 / 16 / 22 / 28 (+20% bonus AD) (+30% AP)
  • Per Stack Damage3 - 5% (+1.3% per 100 AP) Target Maximum Health2.5 - 4.5% (+1.4% per 100 AP) Target Maximum Health
  • Active Missing Health Damage6 - 14%, increased by up to 50% based on Q Channel6 - 10%, increased by up to 70% based on Q Channel
  • Basic Ability Cooldown Refund13% per stack, increased by up to 50% based on Q Channel11%, increased by up to 70% based on Q Channel
Riot's reason

In this set of changes, we’re mainly looking to snipe top lane Varus, where he tends to max W, unlike the more common Q max in bot. This won't bring his [Q] Piercing Arrow back up to prior Lethality Varus levels of power, but we believe it will help a lot with our ability to tune him for bot lane. As a maxed ability, it also offers more gameplay to Varus and his opponents to interact with than some more passive damage on W.

Vel'Koz

Buff

His passive hits harder at high levels and scales more with AP, and Plasma Fission comes back a second sooner.

POrganic Deconstruction

  • Damage35 - 180 (+60% AP)35 - 205 (+65% AP)

QPlasma Fission

  • Cooldown7s6s−1s
Riot's reason

Vel’Koz has been a fairly quiet pick this year, having little presence or meta impact in mid and support. We’re looking to give him a little bit of help by rewarding him for landing his combos.

Viktor

Nerf

A smaller Siphon Power shield and a little less move speed.

Base Stats

  • Move Speed335330−5

QSiphon Power

  • Shield40 - 140 (based on level) (+25% AP)30 - 130 (+20% AP)
  • Shield Uptime2.5s2s−0.5s
Riot's reason

It’s time for the Glorious…Devolution. It seems Viktor has evolved past the point of exploitable weaknesses, so we’re opening that up a bit by making him slightly more vulnerable in early game skirmishes and across the board.

Wukong

Adjusted

More base health regen, but his passive gives less armor per stack early.

Base Stats

  • Health Regeneration3.5 + 0.65/Level5.5 + 0.65/Level

PStone Skin

  • Armor per Stack6 - 10 (based on Champion Level)4.5 - 10 (based on Champion Level)
Riot's reason

Like Lee and Qiyana, Wukong has been a meta staple whirlwind of a force in the jungle for a while now. We’re looking to tap down his strength in the jungle while compensating for lane Wukong.

Xin Zhao

Buff

Q strikes scale more with bonus AD and E gives more attack speed from bonus attack speed.

QThree Talon Strike

  • Damage per Strike15 / 30 / 45 / 60 / 75 (+40% bonus AD)15 / 30 / 45 / 60 / 75 (+45% bonus AD)

EAudacious Charge

  • Attack Speed Scaling1% per 5% bonus Attack Speed from permanent sources1% per 4% bonus Attack Speed from permanent sources
Riot's reason

Following Sundered Sky's nerfs, we feel like Xin Zhao has room for buffs to both his AD Bruiser and AS focused builds, so we’re helping out his scalings.

Yone

Nerf

Mortal Steel scales a little less with AD.

QMortal Steel

  • Damage25 / 50 / 75 / 100 / 125 (+110% AD)25 / 50 / 75 / 100 / 125 (+105% AD)
Riot's reason

The last changes to Yone successfully got him to start considering crit in his first item purchases, but also put him at a somewhat unsustainable power level. We are giving him a moderate nerf to bring him down a bit.

Zyra

Buff

Seeds recharge faster at early ranks.

WRampant Growth

  • Seed Ammo CooldownLv 118s16s−2sLv 216s14.5s−1.5sLv 314s13s−1sLv 412s11.5s−0.5sLv 510ssame
Riot's reason

Like Vel'koz, Zyra has had relatively little impact in the meta as tanks and enchanter supports have reigned supreme. We’re giving Zyra a greener thumb this patch to help her combat the forces trampling over her plants.

Items

Bastion Breaker

Adjusted

Less lethality and Shaped Charge damage, but Sabotage now lasts the whole game.

  • Lethality2218−4
  • Shaped Charge Damage50 Melee + 1.5/Lethality / 25 Ranged + 0.75/Lethality40 Melee + 1.5/Lethality / 20 Ranged + 0.75/Lethality
  • Sabotage Duration90sInfinite
  • Sabotage Duration ContextThis is how long you have to use the bonus damage against objectives.
Riot's reason

Bastion Breaker was buffed into being a bit of a generic stat stick in order to give it a proper swing in the meta. Now, we’re nerfing that generic power with a QoL improvement to keep it a satisfying item in its niche.

Dawncore

Buff

More ability power from base mana regen.

  • Ability Power per 100% Base Mana Regeneration1015+5
Riot's reason

Dawncore is the enchanter capstone that isn’t, and currently only Soraka picks it up. Even when other supports get to full build, they often prefer other purchases. We’re buffing its AP value to make it less purely bound to Healing and Shielding.

Gluttonous Greaves

Nerf

Costs 100 more gold.

  • Total Cost1000g1100g
Riot's reason

The greaves are overperforming for marksmen, even when getting very few stacks, so we’re hitting it with a nerf to its cost to delay early acquisitions from getting too much value.

Hubris

Adjusted

Stronger for melee champions, weaker for ranged ones.

  • Base Bonus Attack Damage1215 Melee / 10 Ranged
  • Bonus Attack Damage per Stack33 Melee / 2 Ranged
Riot's reason

While Hubris has been a bit weak for melee champions, it’s clearly been overperforming for ranged users. We’re delineating between the two now to encourage melees and disincentivize ranged users from building it.

ARAM: Mayhem

Riot's note on ARAM: Mayhem

Welcome to the latest ARAM Mayhem release - “Journey to Stardom”. The stars have certainly come out to play as each game of Mayhem will now feature a Headliner performance that applies a unique twist to the rules of each game. Each iconic band will be playing their music while you battle, so make sure you enable your sound and turn up the volume! STAGE CREW ANNOUNCEMENT: It’s taking a little longer to set up the concert stages on Butcher’s Bridge and Koeshin’s Crossing, so expect those maps to be unavailable in Mayhem queues for this patch but return next patch. Along with our Headliners, we have a TON of new augments for you to enjoy. With this release we’ll also be removing some augments and wishing them a fond farewell. But who knows? Maybe they’ll be back some day for an encore. We also have a brand new progression experience where you’ll be completing missions from members K/DA, Pentakill, and other bands. Completing these missions unlocks awesome rewards like Augments, emotes, orange essence, and more! Playing games and completing missions will move you up Superstar Ranks that unlock new bands and new missions. Go from a Newbie to a Superstar performing on the Worlds stage!

Headliners 9
  • K/DA: Collect 4 K/DA Cards to earn an extra Augment!
  • HEARTSTEEL: Augments can come with unique modifiers making them extra strong.
  • True Damage: Takedowns and destroying towers can drop Anvils for your team.
  • Pentakill: Increase the power of one of your abilities at the start of the game and at level 18.
  • Disco: Dance under the disco ball to earn Gold for everyone.
  • Cafe Cuties: Health relics are especially powerful.
  • Bees: Collect the honey pots and avoid the bees that fly across the map.
  • Command Line: Reroll one of your augments to be a higher tier in every selection.
  • And more to come????

New Augments

Blue Barrier

New
  • Gain a Shield whenever you cast an Ability based on the mana cost.

Flow of Spirit

New
  • Using a specific ability grants you stacking Attack Speed.

Fruitify

New
  • Enemy Champion takedowns create Fruit that can be picked up by you and your allies for healing.

Gift of the Drowned

New
  • All Bonus Health from your items is converted to Lethality.

Hands Off The Talent

New
  • Your Attacks deal extra damage if fired from max range.

Lich Brain

New
  • Gain Ability Power based on your Bonus Health.

Lonely Warrior

New
  • Gain Armor, Magic Resistance, and Attack Speed for every enemy Champion around you.

No Mana, No Problem

New
  • All mana from your items is converted to Ability Power.

Sound Barrier

New
  • Your shields grant Move Speed.

Ultimate Recursion

New
  • Gain 50 Ultimate Ability Haste.

Arcane Axiom

New
  • Takedowns refund a portion of your Ultimate Cooldown.

Armored Impact

New
  • Using an Ability causes your next Attack to deal additional damage based on your Armor.

BEES!!!

New
  • Your abilities occasionally fling an exploding beehive at your enemies that deals damage, slows, and applies On-Hit effects.

Brass Blast

New
  • Gain a Summoner Spell that allows you to charge up a horn blast to knock back and damage your enemies.

CRIMSON COBALT

New
  • One of your Abilities marks enemy champions; consuming the mark deals extra damage and reduces the cooldown of your Ability.

Double Time

New
  • Damaging enemy champions with two separate abilities in quick succession grants permanent Mana and deals additional damage.

Enchanting Butterflies

New
  • Healing and Shielding allies summons butterflies. Once you have enough butterflies, they’ll fly at enemies you damage, dealing additional damage.

Get Jinxed

New
  • Gain a Summoner Spell that allows you to jump on a destructive rocket and drive it into your enemies.

Heavy Is The Crown

New
  • Gain Attack Damage, Ability Power, and Attack Speed but decrease your own Move Speed. Every Takedown increases this effect and dying decreases the effect.

Jeweled Bracelet

New
  • Your Ultimate Ability can now critically strike.

Recoil

New
  • One of your abilities will launch you backwards when you fire it.

Salvation

New
  • Falling to low Health pushes back enemies and heals allies.

Sap Magic

New
  • Every 10 seconds, your next Attack deals additional damage and heals you.

Still Here

New
  • Gain Attack Damage, Ability Power, and Lifesteal based on how low your Health is.

Take’em Down Down Down

New
  • Damage an enemy champion five times with Attacks and Abilities to gain a burst of healing and extra damage.

The Boom and the Bass

New
  • After casting an Ability, your next attack deals bonus damage and grants you a burst of Move Speed.

Tickle Monster

New
  • All Attack Damage from your items is converted to Attack Speed.

Upgrade: Stormsurge

New
  • When Stormsurge applies Squall, it now detonates in an area, dealing additional damage and marking enemies with a secondary Squall.

Weapon Of Destiny

New
  • The first Legendary Item you buy gets stronger stats with every takedown.

Big Shot

New
  • A large percent of your Attack Speed is converted to Critical Strike Damage.

Bouncing Bees

New
  • After using an ability, your next Attack bounces to nearby enemies, prioritizing enemy champions. Complete the quest by bouncing your Attacks to enemy champions to gain additional bounces and Attack Damage.

Group Hug

New
  • One of your Abilities that heals or shields also heals or shields nearby allies.

Mosh Monster

New
  • Using your Ultimate Ability grants you increased Health and creates a zone around you that slows Enemy Champions. Takedowns increase the amount of Bonus Health you get and the size of the slow zone.

Third Times The Harm

New
  • Attacking an enemy champion three times deals a burst of damage and grants you a burst of Attack Speed.

Totentanz

New
  • Gain a Summoner Spell that lets you “Dance with Death”, granting you immortality for 5 seconds, but if you don’t get a takedown during that time, you’ll get dragged to the underworld.
Removed Augments 13
  • Combusting Interest
  • Crit 'n Cast
  • Critical Missile
  • Dimension Shift
  • DropBear
  • Dropkick
  • Fan the Hammer
  • Hide on Bush
  • High Roller
  • Our Healing
  • Poro Stampede
  • Spiritual Purification
  • Ult Bot

Classic

Riot's note on Classic

While we announced that Classic will be rotating out in January, that doesn’t mean we’re done bringing back the good old days this year. This patch we’re bringing in four more ghosts from the past (or more, if you count their ultimates). We’ll also have multiple champions dropping in .22 and .23, so we’ve got a few more historic additions before everything’s all said and done. We’re also reverting all of Kassadin’s nerfs this patch, so he’s back to full 90% ban rate power. And Atma’s Impaler is back to 2%, so for all you Metagolem enjoyers, now’s your time!

Champions

- Mordekaiser

New

PIron Man

  • Mordekaiser converts damage dealt by his abilities into a decaying shield.

QMace of Spades

  • Mordekaiser’s next attack damages multiple nearby enemies. If his target is isolated, he deals extra damage to them.

WCreeping Death

  • Mordekaiser buffs an ally with a swarm of shrapnel that grants bonus armor and MR and damages nearby enemies over time.

ESiphon of Destruction

  • Mordekaiser deals magic damage to enemies in a cone. That’s it. That’s the tooltip.

RChildren of the Grave

  • Mordekaiser curses an enemy champion, dealing damage over time and stealing their stats. If the target dies while cursed, Mordekaiser raises their spirit as a controllable ghost.
Riot's reason

Mordekaiser is back with his kit from 2010-2015! Would you like to eat every single possible minion wave, plus both your and your enemy’s Wraith camps? Mordekaiser is the champion for you. All his abilities cost health, but damaging enemies generates a shield, so you can keep fighting no matter how low you go. And when it’s time to win a fight, your ultimate can turn it into a 6v4. Beat them with their own AD Carry!

- Yorick

New

PUnholy Covenant

  • Yorick takes reduced damage and his attacks deal bonus damage for every summon he has active. This counts his Q, W, E, and R.

QOmen of War

  • Yorick’s next attack deals bonus damage and summons a Spectral Ghoul. Spectral Ghouls have bonus attack damage and movement speed, and give Yorick bonus movement speed while they live.

WOmen of Pestilence

  • Yorick summons a Decaying Ghoul in an explosion that damages and slows all nearby enemies. Decaying Ghouls continue to slow enemies around them.

EOmen of Famine

  • Yorick summons a Ravenous Ghoul, damaging an enemy and healing himself in the process. Ravenous Ghouls heal Yorick every time they attack an enemy.

ROmen of Death

  • Yorick conjured the revenant of an allied champion, who can attack for a portion of their total attack damage. If the ally dies while the revenant is active, they are temporarily revived to fight at full power.
Riot's reason

Ghostman yannik cannot compete to mojo style master yu, but he can do the babushka trick to make him double the champion and unleash omen of smell and omen of battle. If that didn’t make any sense to you, you missed out on an all-timer of a forum post. Yorick is back to his original version from 2011-2016, summoning ghouls with every ability he casts and cloning or temporarily reviving his teammates. If you want a quick jumpstart to playing Yorick to his frustratingly immovable best, consider maxing Omen of Famine and getting an early Chalice of Harmony so that you’ll never run out of mana as you constantly drain your opponents and heal while doing so.

- Hecarim

New

PWarpath

  • Hecarim is ghosted and gains Attack Damage based on his bonus Move Speed.

QRampage

  • Hecarim cleaves nearby enemies. If he hits an enemy with it, the cooldown of the next cast will be reduced.

WSpirit of Dread

  • Hecarim damages nearby enemies over time and heals based on damage dealt to enemies in the area.

EDevastating Charge

  • Hecarim gains Move Speed and causes his next attack to deal bonus damage and knock the target back.

ROnslaught of Shadows

  • Hecarim charges forward, summoning spectral riders that damage enemies they hit. Hecarim inflicts fear on all nearby enemies when ending his charge.
Riot's reason

Hecarim was released in 2012 and hasn’t changed that much over the years, only undergoing some minor mechanical updates to his Q and W. Overall, he goes fast, dives in, and has strong sustained damage while galloping alongside his foes.

- Lucian

New

PLightslinger

  • After casting an ability, Lucian’s next attack fires twice.

QPiercing Light

  • Lucian fires a piercing shot that damages enemies in a line.

WArdent Blaze

  • Lucian fires a cross-shaped missile that damages and marks enemies. Damaging marked enemies gives Lucian bonus move speed.

ERelentless Pursuit

  • Lucian dashes and removes all slows affecting him. Unlike the modern version of this spell, it doesn’t reset his attack timer and its cooldown is only refreshed by champion kills during his R.

RThe Culling

  • Lucian rapidly fires shots in a straight line. He can move and cast Relentless Pursuit while firing.
Riot's reason

Lucian is the newest champion to grace League Classic, as he was released in the back half of 2013, but we couldn’t release a bunch of Shadow Isles champions without having our old pal back to keep them in check. There are a few small differences to Lucian here compared to the one you may have played recently. Most notably, he has 550 attack range, which makes him an extremely potent laner.

Aatrox

Buff

Blood Well comes back faster as he levels up.

PBlood Well

  • Cooldown225s225 / 200 / 175 / 150s (Levels 1 / 6 / 11 / 16)
Riot's reason

Aatrox isn’t doing so well, especially in top lane, so we’re delivering some level-scaling buffs and overall tankiness buffs to help top lane more than jungle. These are buffs from 2014 and 2015, before his first minor rework in 2017.

Irelia

Nerf

Less base health and regen, and her passive now stacks multiplicatively with tenacity items.

Base Stats

  • Base Health546515−31
  • Health Regeneration8.156.5−1.65

PIonian Fervor

  • Stacking with Tenacity ItemsAdditiveMultiplicative
Riot's reason

Say it with me now, “Better nerf Irelia!” Indeed, she’s come out too powerful, so we’re here to bring her down to size. We’re making her weaker by reverting some buffs from back in 2012, making her less outright durable and forcing her to rely on her high mobility and clever target selection. We’re also adjusting her passive to stack with Mercury Treads like it used to, which is a nerf whenever she builds Tenacity items.

Karma

Buff

Heavenly Wave and Spirit Bond hit harder at early ranks, with a bigger Mantra heal and more early move speed.

QHeavenly Wave

  • Damage70 / 110 / 150 / 190 / 230 / 27085 / 125 / 165 / 205 / 245 / 285
  • Base Mantra Heal35 / 55 / 75 / 95 / 115 / 13550 / 70 / 90 / 110 / 130 / 150

WSpirit Bond

  • Base Damage80 / 125 / 170 / 215 / 260 / 305100 / 140 / 180 / 220 / 260 / 300
  • Move Speed10 / 12 / 14 / 16 / 18 / 20%15 / 16 / 17 / 18 / 19 / 20%
Riot's reason

Karma is doing poorly, especially in support. As we want her to be viable in both of her primary roles in mid and support, we’re delivering buffs especially skewed toward her low-income role. We’re also delivering a large buff to Spirit Bond, as it can be rather hard to use on teammates.

Kassadin

Buff

Null Sphere hits harder and silences longer, and Riftwalk scales more with AP.

QNull Sphere

  • Base DamageLv 16080+20Lv 2105130+25Lv 3150180+30Lv 4195230+35Lv 5240280+40
  • Silence DurationLv 11ssameLv 21.25s1.4s+0.15sLv 31.5s1.8s+0.3sLv 41.75s2.2s+0.45sLv 52s2.6s+0.6s

RRiftwalk

  • Ability Power Ratio70%80%+10%
Riot's reason

Kassadin has continued to be one of the more-banned champions but at this point, it’s clear he just isn’t his old 90% ban rate self. So we’re reverting every nerf we gave him ahead of launch. Go forth and enjoy your full power self! Make your enemies regret leaving him up!

Items

Atma's Impaler

Buff

More crit chance and more bonus AD from maximum health.

  • Critical Strike Chance15%18%+3%
  • Maximum Health to Bonus Attack Damage Conversion1.5%2%+0.5%
Riot's reason

This patch we’re continuing to relive the glory days by returning peak Atma’s Impaler, as it hasn't had the same impact it historically used to.

Bugfixes 7
  • Fixed a bug where Rammus’ Powerball (Q) trail VFX remained visible beyond its intended duration after hitting an enemy unit or after the ability ended.
  • Fixed a bug where Force of Nature used its modern item icon in-game instead of its Classic icon.
  • Fixed a bug where Quinn’s Valor Form (R) wasn’t tagged as a champion.
  • Fixed a bug where Aatrox’s model outlines did not cover his entire model.
  • Fixed bugs where The Brutalizer’s Onslaught (P) cooldown reduction stacked when multiple copies of The Brutalizer were owned.
  • Fixed a bug where Zilean’s Chronoshift (R) removed the Hand of Baron buff when reviving a champion.
  • Fixed a bug where Sivir’s Spell Shield (E) did not block Ezreal’s Mystic Shot (Q).

Arena

Riot's note on Arena

Welcome back to another Arena patch! This time around we're making a larger set of changes with a couple of goals. We're looking to lower the power level of some of the strongest augments and increase the power of some of the weakest, as well as reduce the sharpness of some of the "one augment combos" so that the champions who're able to high roll with them require a little bit of extra juice to reach their potential. We're also looking to bring some of the champion outliers in power (both high and low) closer to the center. One of the ways we're doing that is through more non-standard changes that allow players the opportunity to use their champions in different ways, and to take advantage of different augments and items. Overall, we've shifted power in ways that we hope will change up the meta a bit and provide some fresh new build options and experiences.

Champions

Bel'Veth

Nerf

QVoid Surge

  • Attack Damage Ratio105%95%−10%

REndless Banquet

  • Bonus Attack Damage Ratio per Stack1%0.5%−0.5%

Briar

Adjusted

QHead Rush

  • Stun Duration0.85s0.5s−0.35s

EChilling Scream

  • Full Charge Ability Power Ratio100%150%+50%
  • Full Charge Wall Hit Ability Power Ratio240%350%+110%
  • Total Maximum Ability Power Ratio340%500%+160%

Elise

Adjusted

ECocoon

  • CooldownLv 18s10s+2sLv 27.5s10s+2.5sLv 37s10s+3sLv 46.5s10s+3.5sLv 56s10s+4s

WSkittering Frenzy

  • Spiderlings2 / 3 / 4 / 54 / 6 / 8 / 10
  • REMOVEDOld Spider Damage BuffRemoved.

Ezreal

Buff

RTrueshot Barrage

  • Bonus Attack Damage Ratio100%150%+50%
  • CooldownLv 150s40s−10sLv 240s30s−10sLv 330s20s−10s

Fiora

Adjusted

PDuelist's Dance

  • Bonus Attack Damage Ratio3% per 100 bonus AD2% per 100 bonus AD

QLunge

  • Ability Power Ratio025%+25%

Galio

Nerf

WShield of Durand

  • Passive Shield Health Ratio7.5 - 15%6 - 10%
  • Fully-Channeled Taunt Duration1.5s1s−0.5s

RHero's Entrance

  • Knockup Duration1.5s1s−0.5s

Gangplank

Buff

WRemove Scurvy

  • Ability Power Ratio90%135%+45%
  • CooldownLv 122s18s−4sLv 220s16s−4sLv 318s14s−4sLv 416s12s−4sLv 514s10s−4s

RCannon Barrage

  • CooldownLv 1130s100s−30sLv 2110s80s−30sLv 390s60s−30s

Gnar

Adjusted

WHyper

  • Duration4s2s−2s
  • Movement Speed20 / 40 / 60 / 8040 / 80 / 120 / 160

RGNAR!

  • Ability Power Ratio100%150%+50%

Kayn

Buff

PThe Darkin Scythe

  • Transformation ProgressIncreased rate.

Katarina

Adjusted

RDeath Lotus

  • On-Hit Ratio20 / 25 / 30%25% flat
  • Ability Power Ratio per Dagger26%35%+9%

Lee Sin

Buff

ETempest

  • Ability Power Ratio075%+75%

Malzahar

Buff

WVoid Swarm

  • Maximum Voidling ChargesCan now store up to 6 charges.

Milio

Adjusted

QUltra Mega Fire Kick

  • Cooldown8s10s+2s
  • Ability Power Ratio120%200%+80%

RBreath Of Life

  • CooldownLv 1160s180s+20sLv 2145s150s+5sLv 3130ssame

Miss Fortune

Buff

QDouble Up

  • Ability Power Ratio55%70%+15%

RBullet Time

  • Ability Power Ratio35%40%+5%

Morgana

Nerf

QDark Binding

  • Cooldown12s14s+2s

EBlack Shield

  • CooldownLv 126s30s+4sLv 223.5s27.5s+4sLv 321s25s+4sLv 418.5s22.5s+4sLv 516s20s+4s

Nidalee

Buff

WBushwhack

  • Trap CooldownLv 114s8s−6sLv 213s8s−5sLv 312s8s−4sLv 411s8s−3sLv 510s8s−2s

RAspect of the Cougar

  • Cougar Ability Cooldowns6s4s−2s

Rengar

Buff

WBattle Roar

  • Ability Power Ratio95%120%+25%
  • Empowered Ability Power Ratio105%120%+15%

Renata Glasc

Nerf

RHostile Takeover

  • CooldownLv 1150s170s+20sLv 2130s150s+20sLv 3110s130s+20s

WBailout

  • CooldownLv 128s32s+4sLv 227s31s+4sLv 326s30s+4sLv 425s29s+4sLv 524s28s+4s

Skarner

Buff

QShattered Earth

  • Bonus Attack Damage Ratio90%150%+60%

WSeismic Bastion

  • CooldownLv 110s8s−2sLv 29s7s−2sLv 38s6s−2sLv 47s5s−2sLv 56s4s−2s
  • Ability Power Ratio80%120%+40%

Teemo

Buff

EToxic Shot

  • Initial Hit Attack Damage Ratio5%10%+5%
  • Damage over Time Attack Damage Ratio10%20%+10%

Urgot

Buff

WPurge

  • On-Hit Effectiveness50%75%+25%

Varus

Buff

EHail of Arrows

  • CooldownLv 118s14s−4sLv 216s12s−4sLv 314s10s−4sLv 412s8s−4sLv 510s6s−4s
  • Ability Power Ratio050%+50%

Yone

Buff

RFate Sealed

  • Bonus Attack Damage Ratio80%100%+20%
  • CooldownLv 170s60s−10sLv 260s50s−10sLv 350s40s−10s

Yuumi

Nerf

WYou and Me!

  • Heal and Shield Power10 - 25%4 - 8%

Zaahen

Nerf

PCultivation of War

  • Bonus Attack Damage per Stack1 - 2%1%

Items

Turbo Chemtank

Buff
  • Restore4%20% Maximum Health

Galeforce

Buff
  • Maximum Dash Range600900+300

Night Harvester

Adjusted
  • Cooldown10s8s−2s
  • Movement Speed Duration1.5s1s−0.5s
  • Movement Speed40%60%+20%

Mirage Blade

Nerf
  • Cooldown Refund20%15%−5%

Moonflair Spellblade

Adjusted
  • Cooldown Refund per Attack0.50.3−0.2
  • Number of Enhanced Attacks23+1

Augments

Big Brain

Adjusted
  • Out-of-Combat Timer3s5s+2s

Castle

Buff
  • Cooldown12s10s−2s

Chroma Flux

Buff
  • Cooldown10s8s−2s

Courage of the Colossus

Nerf
  • Cooldown5s6s+1s

Dawnbringer's Resolve

Buff
  • Healing25 / 3035 / 40

Dual Wield

Nerf
  • On-Hit EffectivenessLv 140%sameLv 250%45%−5%Lv 360%50%−10%

Flashy

Buff
  • Charges2 / 34 / 6

Hive Mind

Buff
  • Starting BeesLv 123+1Lv 246+2Lv 369+3

Minionmancer

Buff
  • Increased Minion Power40 / 5555 / 70

Nesting Doll

Nerf
  • Maximum RevivesLv 110−1Lv 221−1Lv 332−1

Rite of the Forge God

Buff
  • Item Stat Amplification40%60%+20%

Spin to Win

Buff
  • Damage Amplification25 / 35%35 / 45%

Trueshot Prodigy

Nerf
  • Base DamageLv 1175sameLv 2350275−75Lv 3525375−150
  • Attack Damage Ratio100%50%−50%
  • CooldownLv 110s12s+2sLv 28s10s+2sLv 36s8s+2s

New Skins and Chromas

In the store from October 21, 2026. Open any skin for the full splash art and its chromas.

Also new: Prestige True Damage Know My Name Ekko, True Damage Know My Name Akali, True Damage Know My Name Qiyana / True Damage Know My Name Senna / True Damage Know My Name Yasuo, Prestige True Damage Know My Name Ekko, True Damage Know My Name Akali, True Damage Know My Name Qiyana, True Damage Know My Name Senna, True Damage Know My Name Yasuo.

Chromas

/

Systems and Bugfixes

Replay Download Limits

Starting during Patch 26.21, replay downloads will be limited to 10 per hour. You will still be able to download your own replays, as well as replays from your friends and other players. This change is necessary to prevent large-scale abuse of downloaded replays by bad actors using vibecoded apps to scrape thousands upon thousands of replays. We opted for a time-based limit to still allow creators to make content, while preventing mass exploitative downloads. We’ll continue to monitor how many replays are downloaded to ensure players have access to this important feature while preventing clear misuse.

Mythic Shop Update

As a heads up, during Patch 26.22, we’ll be making changes to the Mythic Shop so that each player will start to see offerings unique to them, rather than everyone having the same selection at a given time. We're hoping this will open up the possibility in the future to allow for you to see more relevant content. In preparation for this, we’ll be making some changes during 26.21 so the rotation timings of the Bi-weekly, Weekly, and Daily sections of the Mythic Shop are better aligned. Keep a close eye on the rotation timings so you don’t miss anything.

Minimum System Requirements

We’ve shipped an improvement to how our patch launcher works. This improvement uses a software library that requires SSE 4.2, which results in us increasing our AMD minspec by one version. Please reference our article on minimum and recommended system requirements for more information: https://support.riotgames.com/en-us/league-of-legends/performance/minimum-and-recommended-system-requirements-league-of-legends

Bugfixes and quality of life 7
  • Fixed an issue where Zaahen (Q) would fail to complete if he does into Revive mid attack.
  • Fixed a bug where Summoner Teleport’s channel VFX was visible for enemies when cast in brush.
  • Fixed a bug where Titanic Hydra’s cooldown timer would not be displayed after use.
  • Fixed a bug where Zoe can get a 1000 damage smite from a minion drop earlier than expected.
  • Fixed a bug where Hail of Blades does not trigger on auto resets if the first attack was cancelled.
  • Fixed a bug where Nidalee’s (Q) spear damage could go through spell shields at max range.
  • Updated SFX to use the base skin’s ult SFX for Briar, Kled, and Sion when playing against them to improve clarity.

Changed Since the Preview

Riot Phroxzon previewed patch 26.21 on October 13, 2026. Everything in the Full Preview shipped except a Zaahen bugfix (he only changes in Arena this patch); Bastionbreaker ships as Bastion Breaker, and ARAM: Mayhem brings 35 new augments and the Headliners twist.

  • PulledZaahen

Preview reported by GameRiv and Hotspawn and AltChar on ARAM Mayhem.

Frequently Asked Questions

When does patch 26.21 come out?

Patch 26.21 went live on October 21, 2026, following Riot's patch schedule. Riot published the notes on October 20, 2026.

When is the next League of Legends patch?

Patch 26.22 is scheduled for November 4, 2026, according to Riot's patch schedule.

Which champions were buffed in patch 26.21?

Azir, Darius, Miss Fortune, Nunu & Willump, Orianna, Ryze, Sion, Taliyah, Vel'Koz, Xin Zhao, Zyra.

Which champions were nerfed in patch 26.21?

Jinx, Lee Sin, Nidalee, Qiyana, Rammus, Tristana, Viktor, Yone.

Which items changed in patch 26.21?

Bastion Breaker, Dawncore, Gluttonous Greaves, Hubris.

What changed from the patch 26.21 preview?

Everything in the Full Preview shipped except a Zaahen bugfix (he only changes in Arena this patch); Bastionbreaker ships as Bastion Breaker, and ARAM: Mayhem brings 35 new augments and the Headliners twist.

Play the Patch Without Memorizing It

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Riot's notes by Austin "Riot wroadie" Wright, Erika "Riot Cashmiir" Haas, Steven "Riot sternest" Earnest.